User contributions for Quizzical
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22 May 2026
- 08:5108:51, 22 May 2026 diff hist +560 User:Quizzical No edit summary current
30 April 2026
- 06:4506:45, 30 April 2026 diff hist +403 User:Quizzical No edit summary
- 06:3706:37, 30 April 2026 diff hist +30 User:Quizzical No edit summary
- 06:3706:37, 30 April 2026 diff hist +401 User:Quizzical No edit summary
- 06:3006:30, 30 April 2026 diff hist +378 User:Quizzical No edit summary
29 April 2026
- 07:1507:15, 29 April 2026 diff hist +171 User:Quizzical No edit summary
21 April 2026
- 02:4502:45, 21 April 2026 diff hist +2,486 User:Quizzical No edit summary
- 02:2302:23, 21 April 2026 diff hist +349 User:Quizzical No edit summary
- 02:1802:18, 21 April 2026 diff hist +1,412 User:Quizzical No edit summary
- 02:0502:05, 21 April 2026 diff hist +1,143 User:Quizzical No edit summary
- 01:5001:50, 21 April 2026 diff hist +83 User:Quizzical No edit summary
- 01:5001:50, 21 April 2026 diff hist +590 User:Quizzical No edit summary
- 01:4301:43, 21 April 2026 diff hist +142 User:Quizzical No edit summary
- 01:4001:40, 21 April 2026 diff hist +3,882 N User:Quizzical Created page with "Main goals of the experience? Reward biodiversity Experience the biomes and worlds changing from your actions Progression or Loop Concepts Tech progression happens between seasons, select a tech to study for each biota, if that biota meets the research criteria. If the season is stable with the requirements over a season, it contributes to the research of the task. So you are rewarded for having a biota that is stable. Early research requirements can be trivial to me..."